![]() ![]() It is alright, really, but I wish me and people like me could receive something as well. And this is a much more lucrative and larger audience than competitive, challenge-oriented players, so it is reasonable that this would remain a development path in the future. There are many people who just want a relaxing sandbox experience of building in peace in a colorful cheerful gameworld. ![]() Skyscrapers are also outside the time period I want to see and basically add nothing for me since all additional gameplay challenges of high population could be easily solved. It is like 19th century was all about wide white roads of gold, fountains, red baloons flying everywhere, cheerful citizens, friendly vendors, flowers and now rich tourists who can't wait to spend money early 21st century style.Īs a result I am not sure I want to buy a season pass. After watching a lot of reviews, it is clear that Docklands cancelled most of the challenge that remained in the game and the Tourist Season paints a completely unbelievable picture of Europe at the time. Season three is doubling down on the problems I mentioned. Don't get me wrong, I like most DLC's and ideas behind them, but I don't like the disruption of the balance. The main problem for me is that Anno 1800 continues to drift away from simulation of reality, let alone economy, let alone of 19th century, into a dream of utopian 1920's city.ĭLCs add more and more things to beauty-build or more population to feed, this requires more and more space and resources, this puts a strain on existing resource base, this requires more easily accessible resources, this leads to addition of easier and convenient optimization tools, removing challenge from the game more and more. But sadly I am not quite impressed with the direction of the expansions, particularly the third season. I was interested in how DLCs would improve on the negatives. In terms of gameplay: items are way too unbalanced, new population levels don't require old goods and public buildings (makes things way too easy), AI's cheating is too obvious, their expansion speed is too fast, naval combat is too complicated for AI to deal with. As far as narrative goes: lack of grand quests and monuments, 19th century as some sort of fantasy land, general reluctance to deal with the period, lack of neutral NPCs, lack of depth to existing NPCs and opponents. Some design choices I disagreed with, both in terms of narrative and gameplay. ![]() The game is beautiful, logistics were complicated, optimization mattered, worforce was an amazing addition, beauty-building had actual gameplay meaning, diplomacy and economic competition were reasonably challenging. It did have that old Anno feel and it was pleasant to play. When Anno 1800 promised to bring challenge back, I was very glad and bought the game.įourth, I actually did enjoy Anno 1800 on release. It looked way too casual compared to classic Anno experience. The gameplay was simplified, maps were static, warfare was weirdly implemented etc. The reviews made a clear impression that it was an experiment. Third, I did not play Anno 2207 because I neither had the time, nor was I interested in the game itself. As long as my city did not look ugly of course. It made me challenge myself and get better at management, number-crunching, planning etc. However, I have always respected optimization and logistics challenge the game presented. Second, I am not that good at optimizing and am much more at home with beauty-building. This is important because these games formed my expectations of Anno experience. Second most played game was probably Anno 2070. Spent a lot of hours playing them, especially hunting achievements in Anno 1404: Venice. 1+4+0+4 = 9).įirst, I want to say that I am a big fan of old Anno games. The digit sum of each year is always 9 (e. ![]() Piracy: Posts that ask for or link to piracy are not allowed. Stalking, harassment, intentional baits, and personal attacks: will strictly not be tolerated. Relevance: All posted content must be directly related to the Anno series.ĭuplicate content: Before posting, ensure that it has not been posted recently (one month).Ĭommunity creations: While community creations are greatly encouraged, posts made with the primary purpose of advertising social media, video channels, Discord servers etc. This subreddit is all about the video game series Anno. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |